Update: Review codes have now been sent out this morning, but first impressions are.not good: But I probably will anyway, just to satisfy my curiosity.Īnd hey, at least with that filesize, I should be able to play relatively soon!
I really do want to play it for myself and figure out if all the pre-hate is justified, but now with no review copies provided (though some may be going out today), I’m a regular consumer faced with the prospect of paying $60 out of pocket for a game that looks like it shouldn’t be worth half that. This would have been a good opportunity to test out flexible pricing for a game like this, but instead, the game will be $30 soon enough, only it will be in the used section of Gamestop instead. Making a game with downgraded graphics and not a whole lot to it is one thing, but acting like you can compete in the same space as dozens of other games putting forth way more effort is unwise. Yes, we have a wide range of games at that price level, from 10 hours of Until Dawn to 200 hours of Dragon Age, but in this case, what was shown of Tony Hawk didn’t look like it could be valued at anything more than $30, and quite frankly, always looked more like a $5-10 downloadable title instead.
I think what bothers me the most about this whole situation is Activision’s insistence on sticking to a $60 price point for a game that would seem to be very clearly not up to that standard. I’ve heard some fans say they’d rather be playing the original few games than a cheap imitation of them, while others said that it does drum up enough nostalgia for that era to be worthwhile (though no one is pulling any punches about the graphics). I’ve always said that I wouldn’t fully judge Tony Hawk’s Pro Skater 5 until I actually got my hands on the game, but early impressions among those who have played it are mixed to say the least.